Thursday, December 13, 2012

Effects of Violent Video Games on Aggressive Behavior

http://www.jstor.org.ezproxy.lib.vt.edu:8080/stable/10.2307/40063648

The author's Craig A. Anderson and Brad J. Bushman speak to the positive correlation between many notable scenes of adolescent violence such as school shootings and the playing of violent video games such as Doom in the case of the Columbine High School shooters.  The essay speaks to the large increase of both the amount of people between the ages of 8-18 who play violent video games and more importantly the amount by which they play per week.
As an active participant in video games as well as the video gaming community I find that while violent video games may lead to more aggressive behavior the most prolific evidence that researchers can use to support this claim is school shootings and tragic scenes of adolescent violence.  While it has been proven that playing violent video games can have a negative impact on the development of certain areas of the brain placing video games as one of the major reasons why aggression has increased in younger people is in my opinion almost not scientific in so far as it merely seeks a scapegoat to explain the changing social norms.  Research points to the effect that violent video games tend to inhibit social behavior but do nothing to question the motives or reasons as to why many introverts who may never excel at social interactions or sports may be more inclined to play video games online where they are often accepted.

2 comments:

  1. Violent video games are correlated with aggressive behavior. The military trains soldiers by making them engage in combat simulators, desensitizing them to violence and combat. Due to our nature, the frontal lobe, which controls higher level thinking and planning, is still in development until the a person's twenties. If a teenager plays a rated M game, they might not be able to differentiate between fantasy and reality, causing social problems. This is the reason there is a ESRB rating on the cover of boxes is to make sure the player is mature enough to handle the content in the game. While most people can handle video games, some cannot, such as José Rabadán Pardo. In April 2000, Pardo stabbed his family with a sword, claiming that he was in the game Final Fantasy XII, and that his family were monsters. Clearly video games cause more aggressive behavior, but it is up to the parents to control what games their children play.

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  2. Valid points are given in this post about violent video games. But it is also true that impact only depends on the way we use video games. If we play such kind of games for a longer duration they will harm us.
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